DEAD CITY TERMINAL
SECURE ACCESS REQUIRED
DEAD CITY TERMINAL - MAIN INTERFACE
DATA ARCHIVES
PROJECT_REVIVE.enc
CLASSIFIED - ENCRYPTION LEVEL: ALPHA
STATUS: LOCKED
PROJECT REVIVE — BLUEPRINTS
AI CONTAINMENT LABS
┌─────────────────────┐ │ ╔═══════════════╗ │ │ ║ CORE AI ║ │ │ ║ CHAMBER ║ │ │ ╚═══════════════╝ │ │ ┌─┐ ┌─┐ ┌─┐ ┌─┐ │ │ │S│ │S│ │S│ │S│ │ │ └─┘ └─┘ └─┘ └─┘ │ └─────────────────────┘
Quantum isolation chambers for AI entities
MECH PROTOTYPES
╔═══╗ ║ ● ║ ╔══╩═══╩══╗ ║ MECH ║ ║ UNIT-X7 ║ ╚═════════╝ ║║ ║║ ╚╝ ╚╝
Combat mechs for AI suppression
DEAD CITY MAP
┌─────┬─────┬─────┐ │ LAB │CORE │ LAB │ ├─────┼─────┼─────┤ │TERM │ AI │TERM │ ├─────┼─────┼─────┤ │ LAB │EXIT │ LAB │ └─────┴─────┴─────┘
Facility layout and escape routes
CREATOR LOGS & GAME NOTES
CREATOR NOTES - MZM STUDIOS
RECORDED: 2024.03.15 | DURATION: 02:47
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GAME CONCEPT OVERVIEW
RECORDED: 2024.03.20 | DURATION: 03:12
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AI UPRISING LORE
RECORDED: 2024.03.25 | DURATION: 04:33
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SURVIVOR STRATEGIES
RECORDED: 2024.03.30 | DURATION: 02:18
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SYSTEM STATUS: ONLINE | SECURITY LEVEL: MAXIMUM | CONNECTION: LOCAL TERMINAL Creator: Mahadev Lohith Raju